![]() But then again, making video games used to be a much more lucrative business because it used to be higher margin. The costs of producing and shipping the actual games has dropped off massively from Cartridges to digital downloads, but meanwhile our dollar has lost a crap ton of it's value. NES games were in a range from $34.99-49.99. You could find all that shovelware for about $2-5 sitting in bargain bins for the rest of the decade. There really were days a new game was $30 (or cheaper), especially in the mid-80's after the '83 game crash. So yeah, games are a ton cheaper, but let's not forget gaming didn't start with the N64. ![]() On PC, devs actually get about $10 more per copy, since they don't have to pay the Sony/MS $10 fee per disc. Now you have things like Steam/Origin/Uplay where you pay $59.99 for a digital copy. Then we went to CD's which are dirt cheap, but you still have to put it in a box, artwork, ship it, and sell it for cheaper then MSRP to retailers. Also we shouldn't forget that the cost of making videogames (not programming, but manufacturing) is a ton less.īack then you had to actually build a cartridge, put in a circuit board, and put memory chips in them. Games are much cheaper today, especially the 10-20 indie titles. Remember folks, don't use gov't numbers for inflation. If we really had 2 percent inflation, the thing would cost you about 25 percent more thirteen years later.not 200-300 percent. Look around, most of the things that you bought, say Sare now about double to triple the cost. It's been averaging 8-15 percent the last 15 or so years, and before that, it wasn't much better.
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